I need to implement the discretized continuous wavelet transform from scratch. Could someone please point me to useful papers and references available online for this?
Answer
In 1D, some of the standard references are:
- Continuous wavelet transform with arbitrary scales and $O({N})$ complexity, A. Muñoz and R. Ertl\'e and M. Unser, Signal Processing, 2002
- A fast approximation to the continuous wavelet transform with applications, Berkner, K. and Wells, R. O., Jr., 1997, Proc. Asilomar
- Fast Quasi-Continuous Wavelet Algorithms for Analysis and Synthesis of One-Dimensional Signals, Maes, S. H., 1997, SIAM J. Appl. Math.
- Comparison of algorithms for the fast computation of the continuous wavelet transform, Vrhel, M. J. and Lee, C. and Unser, M. A., 1996, Proc. SPIE
- Fast algorithms for discrete and continuous wavelet transforms, Rioul, O. and Duhamel, P., 1992, IEEE Trans. Inform. Theory
For a GPU implementation:
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