Tuesday, November 19, 2019

spatial - Designing a sound that localises well


I am trying to create or find a sound that localises well.


I read that emergency vehicles are changing their sirens; people found it difficult to localise the sound of the old siren (a sinusoidal sweep), and apparently this led to a lot of accidents. Apparently a single frequency is difficult to localise.


I've experimented using harmonic tones — I found that my brain can resolve higher frequencies, say > 600Hz, much better than lower frequencies, say < 150Hz.


Unfortunately this is no good to me — I'm building a musical trainer game, and it's important that I communicate a direction without suggesting a pitch, so I need something else, maybe something like the sound of glass breaking or a clap -- anything that doesn't suggest a pitch.


I've experimented with static bursts, and found they don't localise nearly as well as the tones.


Could anyone suggest a good sample sound source?


I wonder whether something like a twig snapping would trigger some sort of primal reflex :)





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